Jun 132015

Slayin Classes Character Guide Easy Fame PointsA short Slayin Classes/Character Guide and info about Easy Fame Points. For everything related on this domain check out the Slayin Wiki.

This Slayin Classes/Character Guide and Easy Fame Points info can be updated in the future so check back.

Slayin Classes/Character Guide


The Knight can buy armor, faster walking speed and attack distance of sword range. A short range melee class that can hold it’s own on the battle field. Required to get in close to everything in order to do damage. Good for learning the basic of both offense and defense. Refilling health and armor at merchants will let you get further easier. You’ll always have enough gold at the next shop to get more health and armor or weapons is extra is available for spending.

The trick with this guy is to not take damage. This will allow for much gold to be spent on armor later.


The Wizard (3,000fp) turns her body into a tornado that’s does damage to foes who come in contact. No jumping, just constant movement on the ground from left to right and vice versa. Effect where off and needs to be recharged a second or two before using again. Equip a cloak for stronger magic and faster casting. Became your main attack is basically becoming invincible for a short time you’ll take less damage then the Knight. Normal attack height will increase with every magic book purchased.

  • Flare 40g – Sends a fireball sailing in one direct killing everything in its path. Very useful for its cheap price. Charges fast and raises DPS through the roof. Best fire spell for most situations even late game. Can put extra gold into armor with this cheap buy. Be ready to pic up lots of gold and silver fast or you could waste a lot of earning holding you back in the long run.
  • Dancing Flame 80g – Slow orb that circles the play doing damage. Passive and always going. Can be good for extra shielding and might be a good early alternative. Only move to destroy baddies underground.
  • Fire Column 140g – Charge a flaming column when not attacking. Tap attack to unleash. The column will stay in place when used going from the ground to out of the top of the screen and is about the same width as the tornado. Can take along time to charge and has a small kill area as not many enemies are in bunches straight up.
  • Ice Shard 170g – Charges a dagger of magic ice when not attacking. Tap attack to unleash.
  • Frost Storm 200g – Launches a snow flake left, right and up they freeze everything they com in contact with. Not very useful when compared to Flare as the enemies will unfreeze out fast leaving them to be kill with only normal attacks. I would skip this one at all times.
  • Lightning Ball 250g – Charges a ball of shocking electricity. Acts just like Flare, but takes slightly longer to charge due to more power. Kills all enemies on the ground in one direction and damaging things a short distance off the ground. A good transition from Flare if that what your into.
  • Chain Lightning 350g 1p – Wave of lightning bolts.
  • Ancient Whisper 420g 2p – Freezes all enemies with fear.
  • Ruin of the Ancients 500g 3p -
  • Sorcery Cloak Armor 150g – Increase magic and cast spells even faster.
  • Wizard Cloak 500g 1p – Cast spells very fast.


I bet your wondering what a Knave (5,000fp) is. Has duel wielding daggers that point left and right at the same time. Focuses on increasing coin drops rates for more health recovery. Does a good job of not being flanked except from above and below. No immunity to enemy damage. Relaxing to play when compared to others. Higher rate of coin drops will lead to massive health recovery.

  • Cirrus Blade 600g 2p – More gold dropped by enemies and add random lightning strike. Very good for keeping combos going with the lightning hitting at a moment when you cant reach something. Often the lighting will take out multiple target and strike in two locations at once. Will have no problem maintaining combos.
  • Lucky Strike 680g 2p – Small chance of large coins dropping and can destroy flying skulls from graves.
  • Thunder Dagger 750g 3p – Drops explosive traps while jumping whit a limit of 1 trap at a time.
  • Gambler Coat 175g 1p – More luck with better chance of enemies dropping money.
  • Journeyman Coat Level 500g 1p – More luck and speed.


The Archer (12,000fp) can be gotten free from watching a video pop up sometime when entering normal mode, maybe after playing for a bit or unlocking the Wizard than Knave. I wouldn’t pay for this class, but instead wait for the ad and get it for free. Main attack is a slide that has slightly more distance thana tornado from a wizard, but doesn’t strike up. Can tap attack while moving to launch arrows a short distance forwards which can take out flying enemies.

  • Sturdy Arrow 80g – Sticks to ground after shoot.
  • Flame Arrow 180g – Creates a fire explosion when lading.
  • Bounce Arrow 250g – Bounces back into the air again when hit the surface.
  • Soldier’s Quiver Level 100g – More arrow power and can pierce 2 targets.





Easy Fame Points

The first rule to getting easy Fame Points for free is to never buy anything. The game is rigged to give you different offers for free fame as you play. After every couple attempt you will get an offer for fp or free characters. I would either save up for the Ninja or get the Dragon’s Scale (infinite use) at the Tavern so you can continue after dying once per run, then go for a high end class.

After about 8 plays and 2 offers worth 2,200 fame I got a free Wizard. At this time I had 16,313 fp saved up for the Ninja without ever spending them. If that seems good for a beginner it’s because this is mi second time playing this game.

The next and only other way to gain fame besides buying it is to do good during runs. You will be rewarded points for number of enemies killed, bosses defeated and by how many enemies where involved in big combos. You can find detailed help for all the bosses with this Walkthrough.

 Posted by on June 13, 2015 Android, Guides, iOS iPad iPhone, Slayin  Add comments

 Leave a Reply